Thursday, September 11, 2014

Three Days of Sequels, Part 3: Rio 2

Oh yes, I'm really going to do this. I'm going to talk about a picture which is unabashedly a family film - a children's film. I saw the 2011 picture Rio on a flight where it was the in-flight entertainment (ie, no channel selection). I was surprised to find the picture wasn't that bad, so three years later I gave Rio 2 a shot. Before I get into it, let's look at some numbers, okay chief?

Rio's Budget: $90 million; Rotten Tomato Rating: 72%; Domestic Box Office: $143,619,809

Rio 2's Budget: $103 million; Rotten Tomato Rating: 47%; Domestic Box Office: $131,536,019

These are interesting figures; on the one hand, Rio 2 didn't cost much more to make nor earn much less than Rio - but boy, the differences in the critical response suggests something went awry.

The first film concerned Blu, a blue macaw whose species is endangered. Raised in Minnesota by his owner Linda, Blu is thoroughly domesticated and mimics humans. When Brazilian ornithologist Tulio learns of Blu, he brings bird and owner to Rio de Janeiro so Blu can mate with Jewel to help preserve their species. However, Blu and Jewel are pursued by rare bird smugglers and matters are complicated by Blu's inability to fly, his unfamiliarity with Rio and reliance on humanoid thinking. By the end of the film, Blu and Jewel have fallen in love, begun a family and moved into the wild. The story's over then, right?

The makers of the sequel (including returning director Carlos Saldanha) essentially tell the same story again only with less flair. The five writers (FIVE?) can think of nothing more to do with the characters they've created than run them through the most obvious scenarios. Now that Blu & Jewel are together, they introduce a rival for Jewel's affections so Blu can act jealous (though this rivalry exists primarily in Blu's head - Jewel doesn't have agency in this picture). Now that Blu is able to fly, instead his human-like habits are played up so that he ventures into the Amazon with a fanny pack full of human devices. Blu is so human-like and awkward amongst birds that if anyone who hadn't seen the original came to the conclusion Blu must be a human who was turned into a bird, I would understand their confusion.

There is a minor change to the cast as Blu & Jewel now have three children; their respective stock character types are: The Smart One; The Cynical One; and The Token Boy. Blu's friends Rafael, Nico & Pedro are shoehorned into the story primarily to remind viewers they exist but serve little usefulness to the story. The previous film's villain Nigel also returns in a subplot, now flanked by two lackeys: Gabi, a poisonous frog who is in love with Nigel (okay?) and Charlie, a silent anteater. The humans Linda & Tulio also return but in a diminished capacity; although they're the characters who first stumble upon the villains of the picture (an evil logging company) they do little more than cameo in the film.

When I think back on some of the pictures I grew up on (ie, the Dark Crystal or the Black Hole) I get the impression filmmakers of children's pictures had only a rough idea of how to approach younger audiences. The makers of Rio 2, by contrast, are working within a factory-assembled formula. It's not going to hurt kids - it will probably amuse them - but it's lacking in ambition. Do I expect too much from a film whose cast of characters includes "rapping sloth?"

In the film's climactic showdown, our outsider hero has found it difficult to obtain acceptance from his mate's father and their people. However, the outsider proves an adept leader as he guides his fellow blue people in a successful battle against the evil humans whose machines have been decimating their rainforest home and by doing so, the outsider is fully embraced by the others. Wait, that sounds familiar. What film am I thinking of? Shoot.

Unlike the previous two entries on this blog, Rio 2 doesn't indulge in xenophobia, going so far as to include a (very) minute amount of Portuguese (minute enough that I understood it all) and showcasing Brazil in such a way that both films have probably left some kids wishing to visit the country. Compared against Muppets Most Wanted's message of "Europeans are lame," that's not too bad.

Thank you for indulging me as I sift through my thoughts on these - hey, wait a minute, I got it! I know what film I was thinking of! Dances With Wolves, right?

Wednesday, September 10, 2014

Three Days of Sequels, Part 2: 300: Rise of an Empire

In 2007, director Zack Snyder gave us 300 and caused a minor sensation; earlier this year, Noam Murro ushered in 300: Rise of an Empire and... you probably didn't notice.

300's Budget: $65 million; Rotten Tomato Rating: 60%; Domestic Box Office: $210,614,939

300: Rise of an Empire's Budget: $110 million; Rotten Tomato Rating: 42%; Domestic Box Office: $106,580,051

I'm not sure if before now I've paused to consider why I like 300. Perhaps it's a guilty pleasure? All I'm certain of is that I quite enjoyed myself in the theater and on subsequent viewings of the film. Yes, I've heard the criticisms about the picture - it's sexist, it's homophobic, it's xenophobic - but as a straight forward action film, I liked it; perhaps there's something in author Frank Miller's worshipping of men of clarity? I'm not particularly interested in Miller's post-80s output with the exception of 300, so I certainly had an interest in another story from that milieu.

Of course, right out of the (hot) gate, 300: Rise of an Empire is problematic as a sequel. It claims to be based on Frank Miller's graphic novel Xerxes, even though said novel does not exist (Miller released a preview in 2011). Then there's the question of titling the film 300 when - although footage of the 300 Spartans from the previous film is recycled - this is not a story of the 300 Spartans. It's not a story of Xerxes either; he returns and his origins are recounted, but then he takes a backseat to the sequel's villain, Artemisia, almost as though the filmmakers were hoping to save a final confrontation with Xerxes for a third "300" movie. Other characters from 300 recur, including the Persian messenger, which probably excited his fan.

What is this film? It's no longer the story of the 300 Spartans resisting Xerxes' army. It's no longer a showcase for Zack Snyder's style - he's only an executive producer in this picture. It's not an adaptation of a Frank Miller comic book. Some will be glad that this film jettisons the fantasy elements of its predecessor (ie, the giants). The sexism, homophobia & xenophobia isn't as potent either, which might be a reaction to the first film's criticism. But what is this movie?

If you have the patience to sit through it, you'll discover this is a film about Themistocles leading the Athenian forces into naval battles against the Persian fleet commanded by Artemisia. Themistocles' followers are largely indistinguishable, other than a father-son relationship (much as the previous films' Spartans were indistinguishable other than the pair who were father & son). And yet, Themistocles is not the central figure as Leonidas was in the previous film - Xerxes & Artemisia each seize control of the narrative early on until Themistocles finally elbows his way to the forefront.

Considering how long ago 300 came out, you might wonder why, if there were ever going to be a sequel, it took this long to prepare it. I wonder if they originally hoped Miller would finish writing his sequel first - it's a pity they ultimately beat him the punch as I have to imagine Xerxes would do more to promote 300: Rise of an Empire than vice-versa. I mean, this film sequel made me want to spend less time in Miller's version of the Greco-Persian Wars, not more.

Yet, why should that be? What, besides time, the cast and the director were lost between the two pictures? I suppose part of it is 300's sense of finality - that the 300 Spartans die at the end of the picture, but not before achieving some kind of victory against their enemies. 300: Rise of an Empire is a more traditional heroes-beat-the-bad-guys picture. This time the good guys seem even nobler (none of that "master race" stuff the Spartans spouted in the previous film) and the bad guys are possibly even more evil (they use suicide bombers because that's a popular trope when dealing with people from the Middle East).

Heaven help me, I think I enjoyed 300 especially because it was uncouth and politically incorrect. It was also a trailblazer, a picture which looked like nothing I'd seen before. Noam Murro, however, was hamstrung by the need to fashion a "franchise" picture that looked like a different director's style. It ultimately offers little more than a riff on someone else's picture - it has no perspective or message of its own. The picture even lacks a proper conclusion! It exists to perpetuate 300 as a licensed trademark, as though the graphic novel & DVD weren't already doing the job!

For all that, I wouldn't call 300: Rise of an Empire a bad film - it's more a waste of time than anything.

Tomorrow: Rio 2.

Tuesday, September 9, 2014

Three Days of Sequels, Part 1: Muppets Most Wanted

During my most recent international travels I made use of the in-flight entertainment to watch (amongst others) three films which were sequels to earlier works. The ways in which these films played off their earlier brethren happened to get me thinking; over the next three days, I'll try to sort out my thoughts here on the blog.

First, Muppets Most Wanted, a sequel to director James Bobin's 2011 picture the Muppets.

The Muppets' Budget: $45 million; Rotten Tomato Rating: 96%; Domestic Box Office: $88,631,237

Muppets Most Wanted's Budget: $50 million; Rotten Tomato Rating: 79%; Domestic Box Office: $51,183,113

Three things all three sequels I'm examining have in common (besides a 2014 release) are:

  1. They reported higher costs than their predecessor
  2. Their reviews were less positive
  3. Their domestic box office totals went down

Considering these facts, one wonders why Hollywood bothers with sequels - they cost more, take in less and are generally less-beloved. I imagine there must be someone who does the math on how much more they can afford to spend versus how much less they think they'll obtain.

I think the Muppets are okay, but it would be a stretch to call me a fan; I tuned into 2011's the Muppets not out of nostalgia, but because the filmmakers had successfully marketed it as a picture which was supposedly "true" to the spirit of earlier Muppet pictures, while at the same time "hip" to modern audiences. It was a family-friendly picture that even a single guy like me could enjoy; it essentially lived up to the hype.

I feel Muppets Most Wanted skews closer to family audiences than singles. While the previous picture's plot (save the Muppet theater) was nothing more than a hook to bring the characters together and hang jokes from, the sequel's plot (the Muppets tour Europe) asserts a lot of control over the film. The humour is fairly juvenile: I'm not sure how I feel about the Muppets making jokes about bodily functions (like, isn't that Dreamworks' turf?) and someone thought Ricky Gervais dressed as a lemur was funny - I hope I never have to sit next to that person on a plane.

Muppets Most Wanted has two great things going for it: one is Tina Fey's campy Russian commandant character who forces a mistakenly-imprisoned Kermit to produce a prison talent show for her; the other is Danny Trejo, playing himself as one of Kermit's fellow prisoners (kids love Danny Trejo!).

I was a little dismayed at a subplot involving Sam the Eagle as a CIA agent working alongside an Interpol agent (played by Ty Burrell) while investigating the crime plot which the Muppets have become embroiled in. Many of the gags in Sam's subplots involve typical stereotypes about Europeans (they drive tiny cars and drink tiny coffees! they go about matters at a relaxed pace, finding time for vacations!) which offer absolutely no twists. The gags feel a little xenophobic and won't do the American kids watching them any favours in how they relate to Europeans.

Although the European gags were written by someone in a coma, elsewhere the film leans heavily on the fourth wall, notably in an opening song where the characters confess sequels aren't as good as their predecessors. There's also a gag about how the character Walter (introduced in the previous film) takes away screen time from other popular Muppets (which only serves to point out how useless Walter is as a recurring character, given that his character arc ended in the previous film and his personality doesn't stand out against the others). The film was made by people who were eager both to entertain and to hold on to the reflected glory from their previous outing. They succeeded in crafting an okay film, however, - unlike the previous picture - failed to fashion something worth talking up to your friends.

Tomorrow: 300: Rise of an Empire.

Saturday, September 6, 2014

Unearthed: Justice, Inc.#3

Welcome back to another installment of Unearthed and a last look at Jack Kirby's Justice, Inc., as published by DC Comics in 1975. This time, the issue at hand is #3 and the story "The Monster Bug!"

I have to say, I don't think too much of this cover. Perhaps some of it is a little disappointment - noticing at first glance the car and the prominent words "Monster Bug" I'd hoped this story would involve the Avenger battling a VW Beetle; however, the word "bug" refers to a virus.

Besides the lack of lovebugs, Kirby's cover has only 2/3rds of the page and it feels too constricted. There'a also something very overpowering about Al Milgrom's inks over Kirby's pencils. The monster figures seem almost too heavy - the monsters don't seem to stand apart, but merge into a multi-coloured blob. Ah, but that's only the cover!

The story opens in a pharmacy run by Fergus MacMurdie and his wife. The monocled figure Colonel Sodom (of the New Hampshire Sodomites) has come to obtain chemicals needed to win "the coming war" with germ warfare. Fergus refuses to comply and begins to fight Sodom and his men; to Fergus' luck, our hero the Avenger (and his subordinate Josh) has also arrived on the scene and helpfully informs us Colonel Sodom is an enemy of the Shadow (author Dennis O'Neil wrote both comics for DC).

In the midst of the fight, Sodom's vial of germs are dropped and MacMurdie's wife is infected; she transforms into a monster and one of Sodom's men kills her in self-defense. Sodom himself escapes as Fergus vows revenge; the Avenger and Josh invite Fergus to join the ranks of Justice, Inc., promising together they'll get Sodom; Fergus agrees. They journey to the Justice, Inc. headquarters in Manhattan and soon Fergus is busying himself in the lab. Josh's wife Rosabel reads up on Fergus and discovers he's more than a mere pharmacist, but a chemist who had once been nominated for the Nobel Prize. Between Josh & Fergus in these two issues, there seems to be a pattern in Justice, Inc. stories where the Avenger recruits people who (for some reason) are operating in low-income menial jobs rather than the prestigious roles their backgrounds would suggest.

The Avenger takes the time to introduce Smitty to Fergus (still no explanation of Smitty's speciality; still no assigned role for Rosabel). At this point, one notes Smitty & Fergus are both giant, red-haired men, which is needlessly confusing; to help us, the colourist has outfitted both men in green clothing. The Avenger thinks Sodom's next target will be the chemist Allan Ash, so he intends to bait the villain by impersonating Ash. While Fergus toils on a cure for Sodom's germs, Rosabel places a newspaper notice about Ash visiting an automobile show to draw out Sodom; the disguised Avenger goes to the show, accompanied by Smitty & Josh. The plan works, but when Sodom sees he's been trapped, he drops another vial of his germs, turning innocent bystanders into monsters which attack the Justice, Inc. crew. Although Sodom escapes, one of his men surrenders and reveals Sodom's base is at Tiro's Gun Shop.

While the Avenger heads to the gun shop, Smitty & Josh are sent to protect the real Allan Ash. To do this, Josh masquerades as a simple janitor to surprise Sodom's men; this prompts Smitty to wonder how Josh can "pretend to be so stupid." Josh's justification that his people "have been practicing for two hundred years" might have been a progressive line of dialogue at some stage, but even by 1975 it's an awfully patronizing idea to come from a white guy. Black people might not all be stupid? What a shocker! Colonel Sodom's not the only one to drop his monocle!

The story moves now to the gun shop where Sodom is returning, for some reason having abandoned the men he sent to collect Ash (Sodom didn't see Smitty & Josh stop them). There's a fantastic billboard in the street near the gun shop, depicting a giant face blowing smoke. The billboard is for "King" cigarettes, probably an in-joke on behalf of the series' beloved penciler.

The Avenger and Fergus fight their way into the gun shop; although the Avenger shoots Sodom's men he notes they aren't dead, having only creased their skulls. Strangely, although he does kill frequently (such as last issue's Skywalker), the Avenger does make a point of avoiding bloodshed when he can. Sodom confronts Fergus and the Avenger, threatening them with another vial; when Fergus tries to charge him, Sodom shoots him in the hand. The Avenger pins Sodom's coat sleeve down with a knife so Sodom throws the vial, but the germs do nothing to the Avenger - Fergus succeeded with his antidote and administered it to he and the Avenger in advance. Sodom pulls the Avenger's knife from his coat and tries to kill the Avenger, but stupidly inhales the fumes of the vial he just dropped; Sodom turns into a monster and, confused by the King cigarettes billboard outside the window, the now-simplistic creature leaps out the window and falls to his death.

It's a very sudden end to the comic - you have to read it yourself for the full effect. The last page consists of: 1) Sodom steps into the vapors; 2) Sodom becomes a monster; 3) Sodom sidesteps the Avenger to lunge at the billboard; 4) Sodom bursts through the window; 4) Sodom flies halfway across the street; 6) Sodom falls toward the ground. Although there's not actually anything more to say, it feels as though O'Neil & Kirby ran out of pages

Thoughts: At this point, the series seems to be building its cast issue by issue. The members of Justice, Inc. don't receive much focus, but this is primarily the Avenger's show anyway. I do feel it's an improvement over the previous issue with less emphasis on mystery and sudden leaps in deduction.

The one point where an attempt is made to develop the other cast members is, unfortunately, the business about Josh and "his" people. Josh is a pretty decent African-American hero, it's a pity that these stories were written in such a way that "a black man - with a brain!" is repeated each issue as though it were a novelty. Novel amongst pulp magazine heroes, perhaps, but not exactly a revelation to anyone intelligent enough to read these comics.

Also, although the death of Fergus' wife is his motivation in this story, I wish she'd been given a name; Fergus' repeated references to "Wife" makes it sound as though she were a stranger.

Although the ending is quite abrupt, Kirby seemed to be doing his best on this book - drawing people mutated into monsters definitely plays to Kirby's strengths. Kirby is the reason to seek these issues out - the story is pedestrian, but that keeps the plot from getting in the way of Kirby's visuals.

Friday, August 29, 2014

Unearthed: Justice, Inc.#2

Before I begin the review, let's talk about the Avenger; he's a pulp hero who appeared in Street & Smith magazines from 1939-1942 - a fairly brief tour of duty, yet he's been brought back via the medium of comics several times, courtesy of DC Comics. Most recently, he appeared in 2009's First Wave; he also appeared in DC's Shadow comic books and in his own mini-series around 1989; the series we're looking at began in 1975 and lasted only four issues. Launching as a companion book to DC's Shadow series, it seems as though whenever someone dusts off the Street & Smith back catalog he's given a mandatory revival. His DC books have been called Justice, Inc. after the Avenger's team, rather than himself - probably because of potential difficulties from either Steed & Ms. Peel or the Maria Stark Foundation.

Although I haven't read the Avenger's pulp stories, nor have I read issue #1 of this series, I don't think that's a necessarily a problem. Not being a comic book character by origin, the Avenger comic book incarnations have to seek new audiences by matter of necessity as his original demographic are all either in rest homes or cemetaries. Also, the first issue was written by Dennis O'Neil & Al McWilliams while as of this second issue Jack "King" Kirby is the man on deck. "Kirby is here!" should have been proclaimed on the cover. Let's check out that cover now, yeah?

Kirby's name isn't advertised per se, but you can't miss it - this is during the years where Kirby's signature had become an obtrusive seal. This is a good cover, although I don't think the pose of the "Sky Walker" is quite correct - he seems to be simply hovering mid-air, not walking. Oh, right, I should also mention the Avenger, the series hero - he's the man on the left.

We begin this fast-paced action-packed tale with a title splash page, something Kirby had mastered about 30 years prior (but seldom used in the Marvel super hero books) while the story begins on page 2. Helpfully, the title page informs us this is an adaptation from a story by Kenneth Robeson. We open on a train which derails due to someone sabotaging the track. The Avenger and someone named Smitty happen to pass by in their airplane and land to help the survivors. However, they find a gang of looters pillaging the bodies of the dead train passengers. After being roughed up, the looters admit they weren't responsible for the derailing but simply took advantage of the situation. However, they're all distracted by the presence of a man walking on the sky above them. As the skywalker disappears into the clouds, the Avenger tells Smitty they need to fly their plane to Chicago.

At the Chicago manor of inventor Robert Gant, we meet his African-American butler & maid, Josh and Rosabel. A gang of men in trenchcoats enter the manor and shoot Gant to death; seeing this, Josh tries to fight the killers bare-handed; he's helped by the Avenger & Smitty. Introductions are made and although at first Josh changes his dialect to a "minstrel show" voice, the Avenger recognizes Josh is wearing a Phi Beta Kappa Key on his suit, meaning he's actually quite intelligent; resuming his normal voice, Josh begins to learn about the Avenger and both he and Rosabel are welcomed to join Justice, Incorporated as they hunt the men responsible for Robert Gant's death. In an aside, Smitty tells Rosabel how the Avenger is really Richard Henry Benson and how his face was frozen in grief after his wife and daughter were killed. We're beginning to learn about the Avenger, although we still don't know why the derailed train and skywalking man led him here.

Checking Gant's laboratory, the Avenger learns Abel Darcy had been financing Gant's experiments and Darcy owned the train which was derailed. The foursome head downtown to confront Darcy, but mid-transit they see the Skywalker, just as a skyscraper suddenly collapses into rubble. The Avenger tells Smitty, Rosabel & Josh to help the survivors while he carries on to Darcy. The Avenger bursts into Darcy's office and questions him about Gant. Darcy says Gant had been developing a new type of steel for railroads; this was evidently all the Avenger needed to know and he exits, enters a hotel and uses a makeup kit to disguise himself as Darcy. When Darcy leaves his office, the Avenger takes his place there and searches the office, finding documents which explain everything (unfortunately we're still in the dark), but a gang of hoodlums enter the office, having ascertained "Darcy" is really the Avenger; thus, a fight breaks out.

The Avenger's makeup takes a bad dent during the scuffle, but Josh arrives (disguised as a janitor) to join the fight; however, the gang overcome the two men with a gas grenade. The gang tie the men up and leave, playing a message for them from Darcy (I guess Darcy knew the Avenger would return and recorded this immediately after their encounter?). Darcy informs him the Skywalker will be coming to destroy the building housing Darcy's own office. Darcy intends to extort Chicago for millions by threatening to destroy their skyline. The Avenger & Josh get our of their ropes and leap from the building to its neighbour before the Skywalker destroys it.

At last, the Avenger explains what's been going on: Gant created a sound ray which can cause steel to vibrate into pieces and Darcy tested it on the rail which was destroyed. Darcy also ordered Gant's death to protect the secret (although since the Avenger somehow knew Gant was the inventor of this sound ray without any sleuthing, that was a waste of time). Gant's other great invention is an invisible metal which has been used to create an invisible airplane - that's what the Skywalker has been standing upon (and now Paradise Island will lose their monopoly on invisible jets!). In fact, the Skywalker is Darcy himself.

The Avenger returns to his airplane and pursues the Skywalker, firing armor piercing shells which hit the Skywalker, causing him to accidentally activating the sound ray; the sound ray destroys his plane from the inside and the Skywalker falls to his death.

Following the story, there's a text piece "Justice Inc. in the Movies?" Although author Allan Asherman is confident the Avenger would soon have his own feature film, 40 years later it remains a pipe dream. The article is mostly fan-casting the film because in the primitive days of 1975, there was no Wizard magazine.

Thoughts: Kirby delivers an excellent series of action-filled panels, but there's way too much plot in this book, probably because of its origins as a novel. The trail which led the Avenger from the train crash to Chicago isn't apparent and it takes too long to connect the train crash, death of Gant, Darcy and the Skywalker together. Kirby's fine action-based story is not complimented by O'Neil's dense mystery-based plot.

Additionally, we don't get a very good look at the Skywalker because he barely appears in the story and is always at a distance, seen from the heroes' perspective until the finale, so the revelation he's actually in an airplane is interesting, but unprecedented. We're also never given a proper introduction to Smitty, nor is Rosabel ever seen to possess a talent or knowledge which justifies her membership in Justice, Inc. If the mystery were toned down - perhaps by omitting the train crash & robbery and instead opening at Gant's manor - there might have been more room to better establish the protagonists and antagonists.

So far as the story goes, I most enjoyed Josh's brief turn to "minstrel show" dialogue and his quick reversal when the Avenger found him out as a college man. That was a neat touch of period race relations.

I can't overstate Kirby's contribution to this comic; I fear with a lesser talent - an artist incapable of delivering information in a concise, energetic, highly visual manner - O'Neil's laborious plotting would have rendered this book impenetrable.

Next time: More of Kirby and the Avenger in Justice, Inc.#3!

Saturday, August 23, 2014

Unearthed: The Destructor#3!

Welcome back to my examination of Atlas Comics' 1975 series the Destructor! Having covered issue #2 last time, we're on to issue #3!

For the third time in a row, Larry Lieber handles the cover art. Here we have our hero being attacked by the Huntress and her giant kitties while a stadium of businessmen cheer her on. I don't think anyone would seriously think for a minute that the Destructor is going to be defeated, but at least this cover sells this issue's villain - it certainly sells her more effectively than Deathgrip on the previous issue's cover. She actually looks formidable and avoids Deathgrip's awkward posture. As always, simplicity serves this comic best.

Perhaps the most important thing to note are the white fringes which have appeared on the Destructor's boots and gloves, evidently to give his appearance about 5% more pizzazz while still remaining pretty generic. The new design is found within as well.

We open "In the Hands of the Huntress" to note that while writer Archie Goodwin and penciler Steve Ditko are back again, inker Wally Wood is MIA. Sadly, now that the series finally has a significant female character to be drawn, Wood has tapped himself out. The actual inker is uncredited, but the Grand Comics Database attributes the role to Frank Giacoia.

We're back to the Combine, the faceless masters of last issue's villain Deathgrip; they're no longer quite as faceless, as one member - Dr. Shroud - is identified as the one who designed Deathgrip's hand. Shroud is working on something called the Darkriver Project, but believes they should deal with the Destructor at the same time (having evidently forgotten that the entire reason they involved the Destructor last time was to pit him against their rival Big Mike Brand). Noticing from films of his fighting style, Dr. Shroud believes the Destructor possesses enhanced animal-like senses; to that end, he has brought in an expert tracker: the Huntress! She demonstrates how her "laser-lash" weapon generates a crackling energy whip, boasting "there's practically no limit on what it can do!" Truly? Can you use it to fill out your tax return?

We return to the deserts of New Mexico... no wait, the pine forests of New Mexico where Big Mike Brand's ranch is located. From the Destructor's dialogue about his wounded arm, it seems this is indeed soon after last issue - no explanation as to why he changed his costume. To sneak back into Brand's ranch... because he couldn't walk in through the front door as Jay Hunter why, exactly? - the Destructor flings himself over the security fence by using one of the newfound pine trees as a catapult. Wow, after two issues of no particular storytelling issues, suddenly there are a lot of little things turning up.

While the Destructor takes a nap to let his left arm finish healing, Angela confronts her father about his career as a criminal, which she learned about from Deathgrip. Big Mike insists he's been preparing to confess his activities to the authorities, but Angela notes he lied to her about his life for 19 years - it's hard to trust him now. Big Mike's right-hand man Pepe notes he's been looking into Jay's background and learned about his connection to the Destructor (from issue #1), but Big Mike is too distraught by the conversation with Angela to pursue this train of thought.

The Destructor wakes up at night for a little Destructor: After Dark on Cinemax, as evinced by Angela heading to Jay's room in her nightie; Jay switches back to his civilian clothes in time to greet her and his arm is fully healed now. Angela is so clearly distraught that Jay helpfully speaks one of her speech balloons for her (above).

After hearing Angela's story, Jay heads out the next day as the Destructor, revisiting the auto yard Deathgrip used ("yesterday," he claims; I guess the police have already cleared up the crime scene?) to find out if the site owner had been working with Deathgrip. However, the Huntress (somehow) anticipated this and the Destructor sets off a trap which gasses him unconscious. The Huntress collects her quarry alongside Lobo, her Wolverine-before-it-was-cool-to-be-Wolverine sidekick. Returning to the Combine in Las Vegas, Huntress tells them she's caught the Destructor but rather than simply kill him, she intends to let him go free and hunt him, while cameras capture the event for the Combine's pleasure. The Combine point out this is not what they asked for and it makes more sense to kill him while he's helpless, but the Huntress is in love with this Most Dangerous Game homage.

The Destructor wakes up inside of a cage somewhere in the wild and smashes through the bars. The Huntress observes and sets after him with Lobo and her two pet mountain lions Siva and Kali. We now learn Lobo is infatuated with his mistress, but she is adamant that he's merely the "back-up man" and isn't physically attractive (as Wolverine had yet to make hairy comic book trolls sexy). The Huntress tells Lobo he can only hunt the Destructor if she fails, but she won't. Me-ow! I'd say she had him whipped, but if she tried her laser-lash would kill him.

The Destructor finds no way out of the valley the Huntress deposited him in as there's a force field encasing the area. Siva & Kali attack him but he dives into a pool to flush the big kitties away. His costume torn and scratched-up, the Destructor runs right into the Huntress! He manages to get past the laser-lash by throwing a piece of kindling at her, causing her to strike it with the lash and thus leaving her open to a punch, but Lobo intervenes to try and save the Huntress, causing the Destructor to run away. The Huntress throws two of the giant claws from her headband at him and the claws explode. She prepares to resume the hunt but Lobo insists on going ahead to prove he's "man enough" for her. Lobo follows a trail of blood to a cave and blindly opens fire with his gun into the mouth of the cave, but the Destructor's wounds have already healed and he snuck out of the cave, knowing it would bring someone there; with Lobo having wasted his amoo, the Destructor easily trounces the less-than-bright flunky.

The Destructor again tries to get through the force field, but this enables the Huntress to catch up. One of her lash blows strikes the force field as she tries to strangle the Destructor and the backlash hurls the Huntress over a cliff to her death (not that we readers knew they were standing on a cliff). With the force field shorted out due to the lash, the Destructor escapes, leaping himself away from the Combine. The next day the Combine scour Las Vegas to find the Destructor, reasoning his wounds would be severe enough to give him away in his civilian guise; of course, their men go right past Jay Hunter, whose body has again completely healed.

Thoughts: It's not as good as before, and not only because Wally Wood is gone (it doesn't help, anyway). The Combine have gone from being clever schemers who utilize the Destructor as a pawn against their enemies to a typically brain-dead criminal organization whose wealth of resources can't handle a lone man who barely knows they exist. Big Mike has gone from being possibly-good to essentially a reformed mobster, which makes him a lesser threat to the Destructor. And while the Destructor's terrific sensory powers would have been well-served in the Most Dangerous Game pastiche this issue, instead the Destructor seems to get through problems by relying on his healing factor (put he and Lobo together and you've got Wolverine!). Earlier issues were generic, but well-handled. This issue is just plain generic.

Next time on Unearthed: Something completely different; having looked at three obscure 70s Ditko comics, let's visit the King himself: Jack Kirby's Justice, Inc.!

Tuesday, August 19, 2014

R.I.P.: Lauren Bacall

Back in the 1990s, I once began a conversation about Humphrey Bogart films with a co-worker. He was an older man, having easily 40 years over me. He more-or-less liked Bogart's pictures but complained about "all those movies he made with Lauren Bacall." I didn't have a retort prepared for him because I could only recall three pictures Bogart & Bacall made together (Dead Reckoning, Key Largo & the Big Sleep). In fact, there were only four Bogart-Bacall pictures.

Still, there was some kind of backlash against Bacall, a perception from outsiders that she had profited on her marriage to Bogart and Bogart's legacy, rather than being a talented actress in her own right. That was certainly how many critics reacted to her 1994 performance in Pret-a-Porter. Personally, I haven't much effort into seeing Bacall's roles outside of the four she made with Bogart (the only non-Bogart picture from her filmography I've seen is Harper).

Now that Bacall is dead, everyone is free to praise her again - just as the public originally loved her in To Have and Have Not (the fourth Bogart-Bacall film I couldn't think of in the earlier anecdote). There is very little about the film which is memorable, but for those moments when Bacall smoulders her way into the scenes. It fits perfectly with director Howard Hawks philosophy: "A good movie consists of three good scenes and no bad ones."

As an OTR fan, I should also make mention of Bacall's appearances in radio comedy & drama (almost always at Bogart's side). Although she and Bogart had their own syndicated show - Bold Venture - I can't really recommend it. It's okay, but every episode tends to sound alike. Instead, check out this fun episode of Jack Benny (mp3 at where Bacall guest stars (naturally with Bogie tagging along).

Lauren Bacall will be remembered primarily as Bogart's better half, but she seemed to serve the role admirably (certainly better than his previous wives). One more piece of Hollywood's great past has been lost.